A long time of publicity to sci-fi literature, motion pictures and video games have formed our imaginative and prescient of VR, organising sure expectancies. On this consultation, we speak about chasing those fantasies and sculpting them into actual merchandise that kids, grandparents, academics, and players alike can with ease experience. First, we introduce a framework that’s enabled us to end up 60+ VR prototypes with weekly sprints. Subsequent, we speak about a brand new design procedure for exploring, sprucing, and launching client VR merchandise whilst heading off the pitfalls of a standard 2D workflow. In any case, we conclude with guidelines for construction your personal VR design staff.
See the entire talks from Google I/O 2016 right here:
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